Oasis (itch) Mac OS

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Roblox Noob OS V. 1.0

Based on a video 'Roblox Noob OS'.

Made for Mini Jam 53: Oasis. Assests by Kenney. Sounds: Imphenzia, Sidearmstudios. Another note for Mac users: If you get an error: 'The Application 'Oasis' can't be opened.' , use Itch.io launcher to download and launch the game. Go contact itch.io support or talk to the discord server about it. For mac anyways please pleas mac i literally showed goose to all my friends and now i really really want a medow please mac mac mac os mac os ac os mac mac mac mac os mac os thank u sm u literally gave life to my computer ok bye dont forget to get it on mac please. 2021 inMusic, Inc. All Rights Reserved DE.


(In MAC OS not everything works well)

StatusReleased
CategoryOther
PlatformsWindows, macOS
AuthorThecartoonboy94
Tagsnoob, Parody, roblox

Download

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It keeps taking me to the mircosoft store looking for ppsx Hit to eat mac os.

lets be together this christmas! https://itch.io/jam/christmascheer

Show post..

I love this but it was fake. Fix the bug to make it better!

if you have office pack, you should open the presentation file.. if you don't have it, then you might want to download the free edition.

Show post..

It finally worked for me all I had to do is download Itch.io by going to itch.io/app because I have a Mac

Oasis is a 3D adventure action game with puzzle solving elements. The game is designed with a minimalist philosophy. The graphics are low poly but with a stylish look which enables the game to be run on a broad spectrum of hardware. The mechanics are also kept simple but combined in new and unique ways. My goal is to create games that are heavy on the fun but light on wallet and your machines hardware.

Mac

Currently the game is in the early pre-alpha stages so expect changes as things progress. You can try the development demo now at

The minimalist game design philosophy. This philosophy is how I approach game development. The idea is simple. It means to use the minimal for controls , mechanics and graphics but still deliver a high quality, challenging, and rewarding experience.

The controls are designed to feel comfortable no matter your preference. No what you choose, the classic mouse and keyboard or the modern game pad, the controls should feel fluent and easy to learn. The game pad set up was designed using the common Logitech F350 which emulates the modern dual joystick Playstation and Xbox controller.

The game mechanics where designed around an open exploration model. I wanted to keep locked areas that require special items or skills to the minimum. To do this the game has retain a moderate challenge in each area without being so easy it becomes boring or so challenging the player becomes frustrated.

The combat mechanics also adapt the minimalist approach. The movement and attack mechanics use the fewest buttons and combinations possible. The combat relies more on using the environment and your weapon type to find creative ways to approach the enemy than complex finger movements and button press combinations.

New items are introduced in each zone and they're used to help overcome obstacles in that zone. You'll also find a variety of ways to use items outside their home zones to find hidden treasures or new ways defeat enemies. Items should feel useful no matter where you are in the game.

Graphics don't need to be complex or high poly to be interesting. To keep the game running smooth I've chosen low poly models with a bright cartoon style. The details are kept spread out but not so sparse the game world looks empty and not so much it breaks the game performance. I've also included an in game graphics control that allows you to reduce graphics and draw distance so the game can run on the simplest of toasters. I was able to get between 30 - 60 frames running on a netbook with 2GB RAM and a 1.6GHZ dual core processor using Windows 10 with the graphics set to the second lowest tier and without reducing the draw distance.

Thanks to everyone who helped out on my journey so far. I want this to be the first of many great games to come. In the end if I'm able to receive enough funding the game will be free. Otherwise I'll attach a small price between $5 to $10.

If you're interested in supporting this project you can contribute directly at

or visit the Kickstarter page

StatusIn development
PlatformsWindows, macOS, Linux
Authorangrycomputernerd
GenreAdventure, Action, Puzzle, Role Playing
Tags3D, computer
(itch)

Currently the game is in the early pre-alpha stages so expect changes as things progress. You can try the development demo now at

The minimalist game design philosophy. This philosophy is how I approach game development. The idea is simple. It means to use the minimal for controls , mechanics and graphics but still deliver a high quality, challenging, and rewarding experience.

The controls are designed to feel comfortable no matter your preference. No what you choose, the classic mouse and keyboard or the modern game pad, the controls should feel fluent and easy to learn. The game pad set up was designed using the common Logitech F350 which emulates the modern dual joystick Playstation and Xbox controller.

The game mechanics where designed around an open exploration model. I wanted to keep locked areas that require special items or skills to the minimum. To do this the game has retain a moderate challenge in each area without being so easy it becomes boring or so challenging the player becomes frustrated.

The combat mechanics also adapt the minimalist approach. The movement and attack mechanics use the fewest buttons and combinations possible. The combat relies more on using the environment and your weapon type to find creative ways to approach the enemy than complex finger movements and button press combinations.

New items are introduced in each zone and they're used to help overcome obstacles in that zone. You'll also find a variety of ways to use items outside their home zones to find hidden treasures or new ways defeat enemies. Items should feel useful no matter where you are in the game.

Graphics don't need to be complex or high poly to be interesting. To keep the game running smooth I've chosen low poly models with a bright cartoon style. The details are kept spread out but not so sparse the game world looks empty and not so much it breaks the game performance. I've also included an in game graphics control that allows you to reduce graphics and draw distance so the game can run on the simplest of toasters. I was able to get between 30 - 60 frames running on a netbook with 2GB RAM and a 1.6GHZ dual core processor using Windows 10 with the graphics set to the second lowest tier and without reducing the draw distance.

Thanks to everyone who helped out on my journey so far. I want this to be the first of many great games to come. In the end if I'm able to receive enough funding the game will be free. Otherwise I'll attach a small price between $5 to $10.

If you're interested in supporting this project you can contribute directly at

or visit the Kickstarter page

StatusIn development
PlatformsWindows, macOS, Linux
Authorangrycomputernerd
GenreAdventure, Action, Puzzle, Role Playing
Tags3D, computer

Install instructions

Windows - Download and unzip the package to the desired directory. Double click the Oasis executable to run the file.

Linux(Debian/Ubuntu/Mint) - Download and unzip the package to the desired directory. Double click the Oasis executable to run the file. If the file doesn't run then right click the executable and select properties. Check the run as executable box

Mac OS - Download and unzip the folder to your application directory. Browse to the contents -> MacOS folder. Click the Oasis executable. You may need to allow your machine to run applications from third party developers.

Download

Development log

  • Change log
    Feb 17, 2018

Community

StickyOasis - developer video log 2 (joystick controls)

Oasis (itch) Mac Os Catalina

3y
3y
StickyReverted back to single scene from open world.
3y
3y
3y
3y
2y

Oasis (itch) Mac Os 11

3y

Oasis (itch) Mac Os Catalina

3y
3y
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